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How the ancient game of Go is a guide to modern life | Silvia Lozeva | TEDxPerth

Transcriber: Michael Queener

Reviewer: David DeRuwe

We come from many different places,

but one thing we all have in common

is that we have all played games

while growing up.

Games are a natural mirror 

of the world of the social humans

by way of mimicking real social scenarios,

developing new skills,

satisfying our curiosity,

and making friends -

and all while having fun.

As a teenager,

I grew up behind the Iron Curtain

in socialist Bulgaria,

and each night after school,

I'd lie on my bedroom floor,

plowing through books 

on philosophy and religion.

I was trying to make sense of the world 

and to find the meaning of life.

An influential figure in my life 

introduced me to a new way of thinking

through books on Eastern philosophy,

which were not easily

available at the time.

It was he who introduced me 

to the game of Go,

a humble board with 361 intersections

and black and white stones.

In the late 1980s, the Iron Curtain fell,

forging a new sense of connectedness

with the rest of the world,

together with the ability to travel

and to search for the meaning of life.

I pursued traveling, and I decided 

to be a global citizen

together with that sense of freedom 

that swept across Eastern Europe.

I lived in Wellington, Dubai, Moscow, 

Seoul, Sydney, Prague, Sofia,

and everywhere I went, 

there was a local Go club,

mirroring the global sense 

of connectedness,

as if the latitude and the longitude 

of the globe were reflected

on the micro-grid of the Go board.

While on the personal level

it was relatively easy

to relate the game of Go 

to my own experience,

it wasn't until I started to search 

into the origin and history of the game

when I began to uncover the reasons

why Go is so applicable

to real-life scenarios,

and why it has sustained 

its undisputed place in the world today.

To do so, however,

I first had to address my own ignorance

of the deeply embedded

traditions in the East.

And I will explain why.

Go was invented in China 

40 centuries ago,

and its original purpose 

was to teach strategic thinking.

This is evident from the translation 

of the word in China, "wei qi,"

"surround" and "board" -

or literally, "the surrounding"

or the "encircling game."

Regarded as a highly elitist game 

in the empire, Go's original purpose

was not only to teach strategic thinking, 

but to mimic concepts of real life -

so much so that Go was and still is known 

as the universal game.

I will give you three examples:

First, a central concept within Go 

is creating web-like connections

or the opportunities

for those connections to occur

where a threat presents to the group.

This is vital for their survival.

Go players refer to groups 

as living or dead,

depending on the local situation.

What makes a group alive is not the number

of physical stones on the board.

Size does not matter.

What matters is the space 

within the groups that makes it alive.

Think about the space within 

as the shared value that we share now

with social connections 

that sustain those groups,

rather than the number or the size 

of our social connections.

Within the framework of Go logic, 

humans are social creatures,

seeking to form meaningful connections 

with others for their own survival

and for the survival of the group.

We are stronger together, and what matters

in life is that we get along

despite our differences in age, religion, 

political views, or race.

Secondly, Go is a way of communication, 

a conversation by hands.

It's a powerful tool to communicate 

different ways of thinking.

It's essential in reaching compromises 

while dividing the space

based on mutual respect and understanding.

Since the Go board offers 

an immense number of opportunities

to play with its 361 intersections,

controlling the entire space -

it's impossible.

And this challenges 

the traditional Western perspective

to strategic games

where destroying your opponent's pieces

and your opponent's territory

is the ultimate goal of the game.

It's a desirable outcome of the game,

and often the only way

to determine a winner.

Yet in the Go world, 

an aggressive approach to the game,

aiming to dominate the entire territory 

without recognizing the need

of your opponent to coexist, 

to form its own space,

is the surest way to lose the game.

And this is simply illustrated

by the first of the 10 strategies of Go:

"Don't be greedy."

A novice player is quick to learn

that being greedy is not 

one of the biggest mistakes to make,

but also one that makes you

feel like a fool.

In my first 100 games,

I aimed to win every battle,

only to realize that I've lost

an entire side of the board

or of the bigger picture,

and I'm still learning this lesson today.

Thirdly, in Go all stones 

are of equal value,

which could be easily related 

to the principles of equity and inclusion.

Go players rely on their long-term

vision to place each stone.

Go is a creative game, 

where players start with an empty board

and then end with

a mosaic-like full picture,

where imagination is just as important 

as logical thinking and problem solving.

This can be easily related to real life.

A stone placed in the right

place of the board

has the potential to overturn 

the entire result, even in the endgame,

something impossible 

in other strategic games.

In real life, this means 

that we all make choices every day,

and thus we have the opportunity 

to change our lives at any one point.

At one point in my life, 

I felt like I've lost all battles,

as if all of my stones 

have been wrongly placed on the board.

I survived domestic violence, 

and I started a new life,

forming a new sense of place

in a new territory.

When I landed in Perth about 10 years ago,

it was a beautiful and sunny day,

just like today, 

but I didn't know anyone.

Metaphorically speaking, I placed a stone 

in a new area of the board.

The Perth Go Club became my place 

to form connections with people

from diverse backgrounds 

and to make new friends.

Go became my 19-by-19 pillar of strength

where I could form meaningful connections

with people from different backgrounds.

Here, in the microcosmos of the Go board,

I could battle while reflecting 

on real-life problems.

It offered the perfect place, 

both physically and mentally,

to practice some 

of the ancient principles in Go:

"Don't be greedy on winning."

"Aim to sacrifice to take the lead."

"Compromise when in trouble."

Before you declare me for a Go master, 

I have a confession to make.

I'm one of the worst Go players in Perth.

(Laughter)

The reason that I continue to play 

is not necessarily to win,

but to develop skills that I can use 

in my everyday life,

to make better decisions,

and to inspire others

to benefit from the strategies of Go.

Go is a simple yet complex game.

Everyone can learn the rules in minutes.

Yet the deceivingly simple rules of Go 

contrast with its strategies,

which is so immensely complex 

that they even baffled

artificial intelligence 

through the DeepMind AlphaGo Challenge.

So is it this ability of the game

to stimulate logical thinking

and problem solving,

and to provoke our imagination

that has sustained

the game of Go over 4,000 years?

And why has it been ignored 

for so long in the West?

My answer is that above anything else, 

Go offers a unique way

of connecting people,

places, and culture -

a cultural bridge through time.

Go offers a millennia-old, strategic, 

tangible tool to teach skills

that are just as relevant today 

as they were in the past.

For example, in the business world,

this could simply mean

that instead of seeing

your business competitor

as your opponent or your enemy,

you see them as your teachers.

Forming connections 

based on trust and respect

could be as simple as asking for a game 

following the Go etiquette,

which is, "Please teach me."

So what if we could bridge centuries

of strategic thinking to modern boardrooms

and gamify strategic thinking 

using the lessons of the Go game?

And what if we can teach children new, 

transferable skills through gaming?

In my opinion, Go is destined 

to take over chess

and to teach us lessons 

that we cannot even imagine.

Go has the immense potential to teach 

both hard and soft skills.

Students who play Go are found

to form better relations with their peers,

to have higher marks 

and better concentration.

Go has the potential 

to teach Australian children

problem solving and

imagination and creativity.

In fact, this is exactly one of the goals 

in the Australian school curriculum:

to develop students as global citizens 

while providing a cultural bridge

with some of our closest neighbors 

in the ancient century.

I have a vision: in every boardroom, 

in every schoolroom, in every university,

to have a Go board,

to be able to make better decisions,

to be able to teach young people 

how to think,

to be able to form a new set of values

in tune with the better

angels of our nature.

I dream of more places to connect,

more places to play,

and more freedom to learn.

Only then, we can forge 

a new sense of freedom,

learn to appreciate differences,

and grow the next generation of leaders.

Thank you.

(Applause)